Chromatic Labyrinth
A downloadable game for Android
Chromatic Labyrinth is a VR escape room experience developed for the Meta Quest 3 that explores color theory through interactive environmental design. The player begins in a central studio space and must enter separate color-themed rooms to collect isolated pigments while avoiding complementary color hazards. After gathering paint, the player returns to the main studio where they physically grab and throw paint at a central canvas. As more pigment is applied, the canvas gradually shifts toward white, symbolizing balance and harmony. The project emphasizes immersive interaction through XR controller tracking, physics-based grabbing and throwing, trigger and collider systems, world-space 3D UI, and persistent game state management. A GameManager script maintains player inventory across scene transitions, and environmental storytelling is conveyed through spatial layout, lighting, and color relationships rather than explicit narration. Developing the experience required careful coordination between physics systems, scene loading, and XR interaction components, particularly ensuring stable collider configurations for reliable gameplay on the Quest hardware. Through this process, I gained a deeper understanding of VR interaction design, the importance of simplifying systems under time constraints, and the value of testing directly on target devices. With further refinement, I would expand visual effects for paint application, enhance lighting transitions, and deepen narrative elements to create a more polished and immersive experience.
| Published | 17 days ago |
| Status | Released |
| Platforms | Android |
| Author | rtpatel |
| Content | No generative AI was used |
Download
Install instructions
This is a Meta Quest standalone APK.
To run, enable Developer Mode and sideload via SideQuest or ADB.
The app will appear under “Unknown Sources.”
repo link: https://github.com/rtpatel0116/Assignment-1
